QUEST № 001
THE BIG ONEFIND A PARTY
Solo player seeks fellow weirdos. Split the GM's price, actually get to the table. ↑ You just saw the math.
Open Party FinderThe fun one, same honest math
Book a pro GM for D&D, Pathfinder, Call of Cthulhu, any system, online wherever you are. Your GM keeps every dollar of their price and every dollar of their tips. The only fee we charge is a flat 7.77%. Lucky sevens, locked forever. That's the whole trick.
Online games everywhere, day one · partner-venue tables next · 18+
Skip to the loot ↓go on, click it
Every system, equal footing, D&D, Pathfinder, Call of Cthulhu, Blades in the Dark, Mothership, Delta Green, Vampire, Mörk Borg, Daggerheart, and your weird indie darling. Summon a GM, a party, a one-shot, or a whole campaign, GMs keep 100%.
The fee is the pitch
7.77%
LOCKED FOREVER(The only fee we charge. It never goes up.)
7.77% is everything we make — players add it, Game Masters keep everything they charge, and tips are sacred: 100% to the GM. Card costs go to the card companies at cost, shown before you pay, never marked up.
All-in, players pay about 11% over the GM's price, and the GM keeps every cent of that price. The big platform charges 15%, taken out of the GM before they ever see it. Ours is 7.77%, and it never touches their side of the table. Ask any other platform to show you this receipt.
We could take more. We're not going to. Every point we don't charge stays with the person actually running your game, and Game Masters who can earn a real living run more games. That's how the hobby grows, so that's where we put the number.
LOOT TABLE (d100)
roll for what the GM keeps
It's not a very random table.
A $30 SEAT, BOTH WAYS:
($30 + $2.33 lucky sevens + card costs at cost)
Card processing passes through at cost, never marked up. We are not loot goblins.
The killer feature · nobody else has this
The oldest problem in the hobby: you want to play, your friends are flaky, and every table online says FULL. Party Finder fixes it. Solo players band together, book a GM as one party, and split the GM's price between them. More adventurers, smaller share, the GM gets their full price either way. Try it:
The GM's table · $100 / session
Party of 2.
You pay
$53.89
$50.00 your share + $3.89 lucky sevens
two heroes. halved price.
The GM still gets the whole $100. Every time.
This number never moves. That's the point.
Illustrative table. Real math works the same, just with your GM's price.
2 minutes · shape what we build
We're building Summon around real tables, not a boardroom. Answer a few quick questions and help decide what we build first.
Take the 2-minute surveyYou're the reason any of this works. The big platforms treat you like inventory. Here's how we treat you instead:
KEEP
100%
of your listed price. We take zero.
A tip is between the table and you. We don't touch it.
Standard payouts cost you nothing, and we don't sit on your earnings like a dragon. Want it sooner still? Instant payout is optional, about 1%. Exact timing goes up before launch.
Fill rate, views-to-bookings, which nights sell. Other platforms keep this locked away. We hand you the dashboard.
Every player carries an attendance record — 12 of 12 games attended, 0 no-shows — counted automatically, and you see it before you accept. Players review you in public; nobody rates them back. Your shield, not a pile-on.
Per seat or per session, one-shots or full campaigns. Your table, your rate, nobody second-guesses it.
And the fine print?
We're new. We won't promise you a crowd or a paycheck. Anyone who does is selling something. What we promise is what's ours to control: you keep 100% of your price and tips, standard payouts cost you nothing, and we only make money when you book a game. Our whole job is filling your table. — the Summon team
QUEST № 001
THE BIG ONESolo player seeks fellow weirdos. Split the GM's price, actually get to the table. ↑ You just saw the math.
Open Party FinderQUEST № 002 · LOGISTICS
Play from your couch at launch. Tables at partner game stores and cafés come next — public places, not living rooms. We're honest like that.
QUEST № 003 · TRUST
Every GM carries public ratings from real players. Know who's great before you sit down.
QUEST № 004 · SAFETY
Opt-in background checks earn a verified badge. Meeting a stranger to roll dice should feel safe. (Summon is 18+.)
QUEST № 005 · SYSTEMS
D&D to Mörk Borg to the zine you kickstarted at 2am. No system gets buried.
QUEST № 006 · TECH
Calendar sync, session reminders, actual notifications. Not a website in a trench coat.
18+ platform. The grown-ups-only kind of grown-up fun.
Summon vs. the competition
Same booking, two platforms. Here, players pay about 11% over the GM's price with card costs included, and the GM keeps 100% of what they charge — our 7.77% never touches their side of the table. The big platform takes 15% out of the GM's price, and adds a player fee at checkout it doesn't publish a rate for.
We watched the people who make this hobby magic get treated like the least important part of it, and it made us mad enough to build a company. So we took the smallest cut we could build a company on and locked it there. No venture capital, no growth-at-all-costs, just a tiny team funding it ourselves, betting that when GMs can earn a real living, they run more games, more players find a seat, and your friendly local game store gets more feet through the door. We only win when that circle turns.
Numbers from the biggest platform's public pricing. We'll update this the day it changes.
Summon
The platform's take
7.77% flat
Who the fee comes out of
The player, added on top
GM keeps their price
100%
GM keeps their tips
✓
Party Finder
Yes (coming)
In-person games
Partner venues, coming
Player attendance record
✓
Native mobile app
Yes (in build)
Every system, equal
✓
The competition
The platform's take
15% + a player fee
Who the fee comes out of
The GM, out of their price
GM keeps their price
About 85%
GM keeps their tips
✗
Party Finder
✗
In-person games
Online only
Player attendance record
✗
Native mobile app
✗
Every system, equal
D&D-heavy
Item · Legendary · does not respawn
① PERMANENT BADGE
Founding GM marker on your profile forever. You were here before it was cool, and everyone will know.
② 7.77% IN WRITING
The fee is locked for everyone, you get it on your terms sheet, signed. Like a contract with a devil, except we're nice.
③ FIRST-LOOK ROTATION
You rotate through the new-GM slots players see first, with an extra boost until your first booking lands.
We're hand-onboarding the first 25 GMs personally, white glove, actual humans, no forms into the void. Join the waitlist as a GM and a real human from the Summon team will reach out.
25 SLOTS · HAND-ONBOARDED · [waitlist open]
For game stores · cost: 0 gp
Post your Commander nights, Warhammer leagues, and D&D events once, they show up in the Summon app and on your own site, through a free embeddable calendar that matches your look. Host GM-run sessions in your space and put your open seats in front of players who are actively hunting for a table.
This hobby grew up in your shop, we want it living there again. It costs your store nothing. Ever. Zero is our favorite fee (after 7.77%).
Put my store on the mapTHIS WEEK AT YOUR STORE
One calendar. Your website + the Summon app. Free.
Status: pre-launch · next event: beta · you go first
The beta opens soon. Players, Game Masters, and game stores, get in before the doors open and be first in line.(You always go first here. That's the whole idea.)
+250 XP for reading a landing page all the way to the end. See you at the table, hero.